In-Depth Mouse: Integrating Desktop Mouse into Virtual Reality
Qian Zhou, George W. Fitzmaurice, Fraser Anderson
Abstract
Virtual Reality (VR) has potential for productive knowledge work, however, midair pointing with controllers or hand gestures does not offer the precision and comfort of traditional 2D mice. Directly integrating mice into VR is difficult as selecting targets in a 3D space is negatively impacted by binocular rivalry, perspective mismatch, and improperly calibrated control-display (CD) gain. To address these issues, we developed Depth-Adaptive Cursor , a 2D-mouse driven pointing technique for 3D selection with depth-adaptation that continuously interpolates the cursor depth by inferring what users intend to select based on the cursor position, the viewpoint, and the selectable objects. Depth-Adaptive Cursor uses a novel CD gain tool to compute a usable range of CD gains for general mouse-based pointing in VR. A user study demonstrated that Depth-Adaptive Cursor significantly improved performance compared with an existing mouse-based pointing technique without depth-adaption in terms of time (21.2%), error (48.3%), perceived workload, and user satisfaction.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Cited by top-tier papers19
- InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality EnvironmentsYi Fei Cheng, Christoph Gebhardt, Christian HolzUIST 2023 · 44 citations
- Towards an Understanding of Distributed Asymmetric Collaborative Visualization on Problem-solvingWai Tong, Meng Xia, Kamkwai Wong, Doug A. Bowman et al.IEEE VR 2023 · 30 citations
- TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual RealityQian Zhou, David Ledo, George W. Fitzmaurice, Fraser AndersonCHI 2024 · 21 citations
- A Systematic Review of Fitts' Law in 3D Extended RealityMohammadreza Amini, Wolfgang Stuerzlinger, Robert J. Teather, Anil Ufuk BatmazCHI 2025 · 21 citations
- SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop InterfacesJohann Wentzel, Fraser Anderson, George W. Fitzmaurice, Tovi Grossman et al.CHI 2024 · 13 citations
Builds on3
- Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity workLeonardo Pavanatto, Chris North, Doug A. Bowman, Carmen Badea et al.IEEE VR 2021 · 90 citations
- Who Are Virtual Reality Headset Owners? A Survey and Comparison of Headset Owners and Non-OwnersJonathan W. Kelly, Lucia A. Cherep, Alex F. Lim, Taylor A. Doty et al.IEEE VR 2021 · 51 citations
- Elbow-Anchored Interaction: Designing Restful Mid-Air InputRafael Veras, Gaganpreet Singh, Farzin Farhadi-Niaki, Ritesh Udhani et al.CHI 2021 · 19 citations
Related papers
- HandOver: Enabling Precise Selection & Manipulation of 3D Objects with Mouse and Hand TrackingEsen K. Tütüncü, Mar González-Franco, Eric J. GonzalezUIST 2025 · 2 citations
- Scaled Mouse: An Efficient and Accurate Interaction Technique for 3D Docking in Seated VRXinpeng Liu, Di Bill Zhao, Wolfgang StuerzlingerIEEE VR 2026
- Exploring Controller-based Techniques for Precise and Rapid Text Selection in Virtual RealityJianbin Song, Rongkai Shi, Yue Li, Boyu Gao et al.IEEE VR 2024 · 4 citations
- The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive DisplaysAnil Ufuk Batmaz, Mayra Donaji Barrera Machuca, Junwei Sun, Wolfgang StuerzlingerCHI 2022 · 61 citations
- Continuous VR Weight Illusion by Combining Adaptive Trigger Resistance and Control-Display Ratio ManipulationCarolin Stellmacher, André Zenner, Oscar Javier Ariza Nunez, Ernst Kruijff et al.IEEE VR 2023 · 16 citations
