Trim Regions for Online Computation of From-Region Potentially Visible Sets
Philip Voglreiter, Bernhard Kerbl, Alexander Weinrauch, Joerg H. Mueller, Thomas Neff, Markus Steinberger, Dieter Schmalstieg
Abstract
Visibility computation is a key element in computer graphics applications. More specifically, a from-region potentially visible set (PVS) is an established tool in rendering acceleration, but its high computational cost means a from-region PVS is almost always precomputed. Precomputation restricts the use of PVS to static scenes and leads to high storage cost, in particular, if we need fine-grained regions. For dynamic applications, such as streaming content over a variable-bandwidth network, online PVS computation with configurable region size is required. We address this need with trim regions, a new method for generating from-region PVS for arbitrary scenes in real time. Trim regions perform controlled erosion of object silhouettes in image space, implicitly applying the shrinking theorem known from previous work. Our algorithm is the first that applies automatic shrinking to unconstrained 3D scenes, including non-manifold meshes, and does so in real time using an efficient GPU execution model. We demonstrate that our algorithm generates a tight PVS for complex scenes and outperforms previous online methods for from-viewpoint and from-region PVS. It runs at 60 Hz for realistic game scenes consisting of millions of triangles and computes PVS with a tightness matching or surpassing existing approaches.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Related papers
- Potentially Visible Hidden-Volume Rendering for Multi-View WarpingJanghun Kim, Sungkil LeeSIGGRAPH 2023 · 7 citations
- Complex VEs on All-In-One VR Headsets Through Continuous From-Segment Visibility ComputationVoicu Popescu, Elisha Sacks, Zirui Zhang, Jorge VazquezIEEE VR 2025
- Temporal Set Inversion for Animated ImplicitsKavosh Jazar, Paul G. KrySIGGRAPH 2023 · 5 citations
- Intersection Prediction for Accelerated GPU Ray TracingLufei Liu, Wesley Chang, Francois Demoullin, Yuan-Hsi Chou et al.MICRO 2021 · 24 citations
- Advanced Rendering of Line Data with Ambient Occlusion and TransparencyDavid Groß, Stefan GumholdIEEE VIS 2020 · 9 citations
