Lune

MICRO2021Top-tier venue

Intersection Prediction for Accelerated GPU Ray Tracing

Lufei Liu, Wesley Chang, Francois Demoullin, Yuan-Hsi Chou, Mohammadreza Saed, David Pankratz, Tyler Nowicki, Tor M. Aamodt

2021Year
24Citations
11Top-tier citations

Abstract

Ray tracing has been used for years in motion picture to generate photorealistic images while faster raster-based shading techniques have been preferred for video games to meet real-time requirements. However, recent Graphics Processing Units (GPUs) incorporate hardware accelerator units designed for ray tracing. These accelerator units target the process of traversing hierarchical tree data structures used to test for ray-object intersections. Distinct rays following similar paths through these structures execute many redundant ray-box intersection tests. We propose a ray intersection predictor that speculatively elides redundant operations during this process and proceeds directly to test primitives that the ray is likely to intersect. A key aspect of our predictor strategy involves identifying hash functions that preserve enough spatial information to identify redundant traversals. We explore how to integrate our ray prediction strategy into existing GPU pipelines along with improving the predictor effectiveness by predicting nodes higher in the tree as well as regrouping and scheduling traversal operations in a low cost, judicious manner. On a mobile class GPU with a ray tracing accelerator unit, we find the addition of a 5.5KB predictor per streaming multiprocessor improves performance for ambient occlusion workloads by a geometric mean of 26%.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext e23ac0f3-96e5-46a4-8e93-2312245df76b

Cited by top-tier papers11

Ask how each one uses it

Builds on1

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines