SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
Daniel Duckworth, Peter Hedman, Christian Reiser, Peter Zhizhin, Jean-François Thibert, Mario Lucic, Richard Szeliski, Jonathan T. Barron
Abstract
Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between explicit scene representations amenable to rasterization and neural fields built on ray marching, with state-of-the-art instances of the latter surpassing the former in quality while being prohibitively expensive for real-time applications. We introduce SMERF, a view synthesis approach that achieves state-of-the-art accuracy among real-time methods on large scenes with footprints up to 300 m 2 at a volumetric resolution of 3.5 mm 3 . Our method is built upon two primary contributions: a hierarchical model partitioning scheme, which increases model capacity while constraining compute and memory consumption, and a distillation training strategy that simultaneously yields high fidelity and internal consistency. Our method enables full six degrees of freedom navigation in a web browser and renders in real-time on commodity smartphones and laptops. Extensive experiments show that our method exceeds the state-of-the-art in real-time novel view synthesis by 0.78 dB on standard benchmarks and 1.78 dB on large scenes, renders frames three orders of magnitude faster than state-of-the-art radiance field models, and achieves real-time performance across a wide variety of commodity devices, including smartphones. We encourage readers to explore these models interactively at our project website: https://smerf-3d.github.io.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 3b645260-acac-46ac-bb9b-667b869412c5Cited by top-tier papers27
- A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large DatasetsBernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer et al.SIGGRAPH 2024 · 180 citations
- WorldScribe: Towards Context-Aware Live Visual DescriptionsRuei-Che Chang, Yuxuan Liu, Anhong GuoUIST 2024 · 54 citations
- GS-Hider: Hiding Messages into 3D Gaussian SplattingXuanyu Zhang, Jiarui Meng, Runyi Li, Zhipei Xu et al.NeurIPS 2024 · 43 citations
- Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View SynthesisChristian Reiser, Stephan J. Garbin, Pratul P. Srinivasan, Dor Verbin et al.SIGGRAPH 2024 · 35 citations
- Optimized Minimal 3D Gaussian SplattingJoo Chan Lee, Jong Hwan Ko, Eunbyung ParkNeurIPS 2025 · 27 citations
Builds on20
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt et al.NeurIPS 2021 · 2,500 citations
- PlenOctrees for Real-time Rendering of Neural Radiance FieldsAlex Yu, Ruilong Li, Matthew Tancik, Hao Li et al.ICCV 2021 · 1,284 citations
- KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPsChristian Reiser, Songyou Peng, Yiyi Liao, Andreas GeigerICCV 2021 · 963 citations
- Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields ReconstructionCheng Sun, Min Sun, Hwann-Tzong ChenCVPR 2022 · 859 citations
Related papers
- MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded ScenesChristian Reiser, Richard Szeliski, Dor Verbin, Pratul P. Srinivasan et al.SIGGRAPH 2023 · 194 citations
- NeRFLight: Fast and Light Neural Radiance Fields using a Shared Feature GridFernando Rivas-Manzaneque, Jorge Sierra Acosta, Adrián Peñate Sánchez, Francesc Moreno-Noguer et al.CVPR 2023
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Re-ReND: Real-time Rendering of NeRFs across DevicesSara Rojas, Jesus Zarzar, Juan C. Pérez, Artsiom Sanakoyeu et al.ICCV 2023 · 27 citations
- SteerNeRF: Accelerating NeRF Rendering via Smooth Viewpoint TrajectorySicheng Li, Hao Li, Yue Wang, Yiyi Liao et al.CVPR 2023
