Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis
Christian Reiser, Stephan J. Garbin, Pratul P. Srinivasan, Dor Verbin, Richard Szeliski, Ben Mildenhall, Jonathan T. Barron, Peter Hedman, Andreas Geiger
Abstract
While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures. In contrast, more expensive methods that model the scene's geometry as a volumetric density field (e.g. NeRF) excel at reconstructing fine geometric detail. However, density fields often represent geometry in a "fuzzy" manner, which hinders exact localization of the surface. In this work, we modify density fields to encourage them to converge towards surfaces, without compromising their ability to reconstruct thin structures. First, we employ a discrete opacity grid representation instead of a continuous density field, which allows opacity values to discontinuously transition from zero to one at the surface. Second, we anti-alias by casting multiple rays per pixel, which allows occlusion boundaries and subpixel structures to be modelled without using semi-transparent voxels. Third, we minimize the binary entropy of the opacity values, which facilitates the extraction of surface geometry by encouraging opacity values to binarize towards the end of training. Lastly, we develop a fusion-based meshing strategy followed by mesh simplification and appearance model fitting. The compact meshes produced by our model can be rendered in real-time on mobile devices and achieve significantly higher view synthesis quality compared to existing mesh-based approaches. Our interactive webdemo is available at https://binary-opacity-grid.github.io.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext b81e7e2f-f2a1-46d8-bd2f-a4cceef99afaCited by top-tier papers17
- GSDF: 3DGS Meets SDF for Improved Neural Rendering and ReconstructionMulin Yu, Tao Lu, Linning Xu, Lihan Jiang et al.NeurIPS 2024 · 78 citations
- Effective Rank Analysis and Regularization for Enhanced 3D Gaussian SplattingJunha Hyung, Susung Hong, Sungwon Hwang, Jaeseong Lee et al.NeurIPS 2024 · 41 citations
- MeshSplatting: Differentiable Rendering with Opaque MeshesJan Held, Sanghyun Son, Renaud Vandeghen, Daniel Rebain et al.CVPR 2026 · 25 citations
- Radiant Foam: Real-Time Differentiable Ray TracingShrisudhan Govindarajan, Daniel Rebain, Kwang Moo Yi, Andrea TagliasacchiICCV 2025 · 14 citations
- Radiance Meshes for Volumetric ReconstructionAlexander Mai, Trevor Hedstrom, George Kopanas, Janne Kontkanen et al.CVPR 2026 · 8 citations
Builds on23
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt et al.NeurIPS 2021 · 2,500 citations
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua et al.NeurIPS 2020 · 1,535 citations
- Volume Rendering of Neural Implicit SurfacesLior Yariv, Jiatao Gu, Yoni Kasten, Yaron LipmanNeurIPS 2021 · 1,421 citations
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen et al.CVPR 2022 · 1,237 citations
Related papers
- Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields ReconstructionCheng Sun, Min Sun, Hwann-Tzong ChenCVPR 2022 · 859 citations
- NeRFLight: Fast and Light Neural Radiance Fields using a Shared Feature GridFernando Rivas-Manzaneque, Jorge Sierra Acosta, Adrián Peñate Sánchez, Francesc Moreno-Noguer et al.CVPR 2023
- Depth-Guided Robust and Fast Point Cloud Fusion NeRF for Sparse Input ViewsShuai Guo, Qiuwen Wang, Yijie Gao, Rong Xie et al.AAAI 2024 · 10 citations
- HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric SurfacesHaithem Turki, Vasu Agrawal, Samuel Rota Bulò, Lorenzo Porzi et al.CVPR 2024 · 11 citations
- Delicate Textured Mesh Recovery from NeRF via Adaptive Surface RefinementJiaxiang Tang, Hang Zhou, Xiaokang Chen, Tianshu Hu et al.ICCV 2023 · 162 citations
