Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction
Li Fang, Hao Zhu, Longlong Chen, Fei Hu, Long Ye, Zhan Ma
Abstract
Recent advancements in generalizable novel view synthesis have achieved impressive quality through interpolation between nearby views. However, rendering highresolution images remains computationally intensive due to the need for dense sampling of all rays. Recognizing that natural scenes are typically piecewise smooth and sampling all rays is often redundant, we propose a novel depthguided bundle sampling strategy to accelerate rendering. By grouping adjacent rays into a bundle and sampling them collectively, a shared representation is generated for decoding all rays within the bundle. To further optimize efficiency, our adaptive sampling strategy dynamically allocates samples based on depth confidence, concentrating more samples in complex regions while reducing them in smoother areas. When applied to ENeRF, our method achieves up to a 1.27 dB PSNR improvement and a 47% increase in FPS on the DTU dataset. Extensive experiments on synthetic and real-world datasets demonstrate state-of-the-art rendering quality and up to 2× faster rendering compared to existing generalizable methods. Code is available at https://github.com/KLMAV-CUC/GDB-NeRF .
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