Gen-NeRF: Efficient and Generalizable Neural Radiance Fields via Algorithm-Hardware Co-Design
Yonggan Fu, Zhifan Ye, Jiayi Yuan, Shunyao Zhang, Sixu Li, Haoran You, Yingyan Lin
Abstract
Novel view synthesis is an essential functionality for enabling immersive experiences in various Augmented-and Virtual-Reality (AR/VR) applications, for which Neural Radiance Field (NeRF) has emerged as the state-of-the-art (SOTA) technique. In particular, generalizable NeRFs have gained increasing popularity thanks to their cross-scene generalization capability, which enables NeRFs to be instantly serviceable for new scenes without per-scene training. Despite their promise, generalizable NeRFs aggravate the prohibitive complexity of NeRFs due to their required extra memory accesses needed to acquire scene features, causing NeRFs' ray marching process to be memory-bounded. To tackle this dilemma, existing sparsity-exploitation techniques for NeRFs fall short, because they require knowledge of the sparsity distribution of the target 3D scene which is unknown when generalizing NeRFs to a new scene.
To this end, we propose Gen-NeRF, an algorithm-hardware codesign framework dedicated to generalizable NeRF acceleration, which aims to win both rendering efficiency and generalization capability in NeRFs. To the best of our knowledge, Gen-NeRF is the first to enable real-time generalizable NeRFs, demonstrating a promising NeRF solution for next-generation AR/VR devices. On the algorithm side, Gen-NeRF integrates a coarse-then-focus sampling strategy, leveraging the fact that different regions of a 3D scene contribute differently to the rendered pixels depending on where the objects are located in the scene, to enable sparse yet effective sampling. In addition, Gen-NeRF replaces the ray transformer, which is generally included in SOTA generalizable NeRFs to enhance density estimation, with a novel Ray-Mixer module to * Equal contribution.
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