Building Proactive and Instant-Reactive Safety Designs to Address Harassment in Social Virtual Reality
Zhehui Liao, Hanwen Zhao, Ayush Kulkarni, Shaan Singh Chattrath, Amy X. Zhang
Abstract
Social Virtual Reality (VR) games offer immersive socialization experiences but pose significant challenges of harassment. Common solutions, such as reporting and moderation, address harassment after it happens but fail to prevent or stop harassment in the moment.
In this study, we explore and design proactive and instant-reactive safety designs to mitigate harassment in social VR. Proactive designs prevent harassment from occurring, while instant-reactive designs minimize harm during incidents. We explore three directions for design: user-initiated personal bubbles, clarifying social norms, and encouraging bystander intervention. Through an iterative process, we first conducted a formative interview study to determine design goals for making these features effective, fit user needs, and robust to manipulation. We then implemented Puffer, an integrated safety system that includes a suite of proactive and instant-reactive features, as a social VR prototype. From an evaluation using simulated scenarios with participants, we find evidence that Puffer can help protect players during emergencies, foster prosocial norms, and create more positive social interactions. We conclude by discussing how system safety features can be designed to complement existing proactive and instant-reactive strategies, particularly for people with marginalized identities.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 3ac331e0-24b9-47e5-a489-33b7629df2bbCited by top-tier papers1
Ask how each one uses itBuilds on17
- Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual RealityGuo Freeman, Divine MaloneyCSCW 2020 · 328 citations
- Disturbing the Peace: Experiencing and Mitigating Emerging Harassment in Social Virtual RealityGuo Freeman, Samaneh Zamanifard, Divine Maloney, Dane AcenaCSCW 2022 · 163 citations
- Trauma-Informed Computing: Towards Safer Technology Experiences for AllJanet X. Chen, Allison McDonald, Yixin Zou, Emily Tseng et al.CHI 2022 · 163 citations
- Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social PlatformsJane Im, Jill Dimond, Melody Berton, Una Lee et al.CHI 2021 · 100 citations
- Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication PlatformSteven Baker, Jenny Waycott, Romina Carrasco, Ryan M. Kelly et al.CHI 2021 · 96 citations
Related papers
- "I Have Abused Someone Who Abused Me": Understanding People Who Have Experienced Both Sides of Harassment Accusations in Social VRGuo Freeman, Lingyuan Li, Kelsea SchulenbergCSCW 2025 · 8 citations
- Beyond Mute and Block: Adoption and Effectiveness of Safety Tools in Social VR, from Ubiquitous Harassment to Social SculptingMaheshya Weerasinghe, Shaun Alexander Macdonald, Cristina Fiani, Joseph O'Hagan et al.IEEE VR 2025 · 12 citations
- Understanding Safety Risks and Safety Design in Social VR EnvironmentsQingxiao Zheng, Shengyang Xu, Lingqing Wang, Yiliu Tang et al.CSCW 2023 · 49 citations
- Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual RealityKelsea Schulenberg, Lingyuan Li, Guo Freeman, Samaneh Zamanifard et al.CHI 2023 · 46 citations
- Enabling Developers, Protecting Users: Investigating Harassment and Safety in VRAbhinaya S. B., Aafaq Sabir, Anupam DasUSENIX Security 2024 · 16 citations
