VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular Users
Guillaume Vailland, Louise Devigne, François Pasteau, Florian Nouviale, Bastien Fraudet, Emilie Leblong, Marie Babel, Valérie Gouranton
Abstract
Power wheelchairs are one of the main solutions for people with reduced mobility to maintain or regain autonomy and a comfortable and fulfilling life. However, driving a power wheelchair in a safe way is a difficult task that often requires training methods based on real-life situations. Although these methods are widely used in occupational therapy, they are often too complex to implement and unsuitable for some people with major difficulties. In this context, we collaborated with clinicians to develop a Virtual Reality based power wheelchair simulator. This simulator is an innovative training tool adapted to any type of situations and impairments. In this paper, we present a clinical study in which 29 power wheelchair regular users were asked to complete a clinically validated task designed by clinicians within two conditions: driving in a virtual environment with our simulator and driving in real conditions with a real power wheelchair. The objective of this study is to compare performances between the two conditions and to evaluate the Quality of Experience provided by our simulator in terms of Sense of Presence and Cybersickness. Results show that participants complete the tasks in a similar amount of time for both real and virtual conditions, using respectively a real power wheelchair and our simulator. Results also show that our simulator provides a high level of Sense of Presence and provokes only slight to moderate Cybersickness discomforts resulting in a valuable Quality of Experience.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 39d7d005-c62d-44d9-a3c4-35dc41603196Cited by top-tier papers1
Ask how each one uses itBuilds on1
Related papers
- Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual EnvironmentsRoshan Venkatakrishnan, Rohith Venkatakrishnan, Ayush Bhargava, Kathryn M. Lucaites et al.IEEE VR 2020 · 6 citations
- Automatic Synthesis of Virtual Wheelchair Training ScenariosWanwan Li, Javier Talavera, Amilcar Gomez Samayoa, Jyh-Ming Lien et al.IEEE VR 2020 · 13 citations
- Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving ExperiencesSungchul Jung, Richard Chen Li, Ryan McKee, Mary C. Whitton et al.IEEE VR 2021 · 57 citations
- I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRSKatharina Margareta Theresa Pöhlmann, Horia A. Maior, Julia Föcker, Louise O'Hare et al.CHI 2023 · 33 citations
- Toward Immersive Self-Driving Simulations: Reports from a User Study across Six PlatformsDohyeon Yeo, Gwangbin Kim, Seungjun KimCHI 2020 · 49 citations
