Toward Immersive Self-Driving Simulations: Reports from a User Study across Six Platforms
Dohyeon Yeo, Gwangbin Kim, Seungjun Kim
Abstract
As self-driving car technology matures, autonomous vehicle research is moving toward building more human-centric interfaces and accountable experiences. Driving simulators avoid many ethical and regulatory concerns about self-driving cars and play a key role in testing new interfaces or autonomous driving scenarios. However, apart from validity studies for manual driving simulation, the capabilities of driving simulators in replicating the experience of self-driving cars have not been widely investigated. In this paper, we build six self-driving simulation platforms with varying levels of visual and motion fidelities ranging from a screen-based in-lab simulator to the mixed-reality on-road simulator we propose. We compare the sense of presence and simulator sickness for each simulator composition, as well as its visual and motion fidelities with a user study. Our novel mixed-reality automotive driving simulator, named MAXIM, showed highest fidelity and presence. Our findings suggest how visual and motion configurations affect experience in autonomous driving simulators.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 30e026fa-ea0c-4daf-9f6a-2cc50ac49afbCited by top-tier papers6
- Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User FeedbackMarius Hoggenmüller, Martin Tomitsch, Luke Hespanhol, Tram Thi Minh Tran et al.CHI 2021 · 47 citations
- Portobello: Extending Driving Simulation from the Lab to the RoadFanjun Bu, Stacey Li, David Goedicke, Mark Colley et al.CHI 2024 · 9 citations
- You're the One Whom I'm Talking To: The Role of Contextual External Human-Machine Interfaces in Multi-Road User Conflict ScenariosYumin Kang, Jeongju Park, Seokhyun Hwang, Minwoo Seong et al.UbiComp 2025 · 7 citations
- Fly Away: Evaluating the Impact of Motion Fidelity on Optimized User Interface Design via Bayesian Optimization in Automated Urban Air Mobility SimulationsLuca-Maxim Meinhardt, Clara Schramm, Pascal Jansen, Mark Colley et al.CHI 2025 · 5 citations
- How Do We Evaluate Experiences in Immersive Environments?Xiang Li, Wei He, Per Ola KristenssonCHI 2026 · 4 citations
Related papers
- Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual EnvironmentsRoshan Venkatakrishnan, Rohith Venkatakrishnan, Ayush Bhargava, Kathryn M. Lucaites et al.IEEE VR 2020 · 6 citations
- Virtual Morality: Using Virtual Reality to Study Moral Behavior in Extreme Accident SituationsGiulia Benvegnù, Patrik Pluchino, Luciano GamberiniIEEE VR 2021 · 19 citations
- SwiVR-Car-Seat: Exploring Vehicle Motion Effects on Interaction Quality in Virtual Reality Automated Driving Using a Motorized Swivel SeatMark Colley, Pascal Jansen, Enrico Rukzio, Jan GugenheimerUbiComp 2022 · 50 citations
- I Want to Break Free: Enabling User-Applied Active Locomotion in In-Car VR through Contextual CuesBocheon Gim, Seokhyun Hwang, Seongjun Kang, Gwangbin Kim et al.CHI 2025 · 9 citations
- A Structural Equation Modeling Approach to Understand the Relationship between Control, Cybersickness and Presence in Virtual RealityRohith Venkatakrishnan, Roshan Venkatakrishnan, Reza Ghaiumy Anaraky, Matias Volonte et al.IEEE VR 2020 · 10 citations
