Lune

RTSS2024Top-tier venue

BOXR: Body and head motion Optimization framework for eXtended Reality

Ziliang Zhang, Zexin Li, Hyoseung Kim, Cong Liu

2024Year
4Citations
2Top-tier citations

Abstract

The emergence of standalone Extended Reality (XR) systems has enhanced user mobility, accommodating both subtle, frequent head motions and substantial, less frequent body motions. However, the pervasively used Motion-to-Display (M2D) latency metric, which measures the delay between the most recent motion and its corresponding display update, only accounts for head motions. This oversight can leave users prone to motion sickness if significant body motion is involved. Although existing methods optimize M2D latency through asynchronous task scheduling and reprojection methods, they introduce challenges like resource contention between tasks and outdated pose data. These challenges are further complicated by user motion dynamics and scene changes during runtime. To address these issues, we for the first time introduce the Camera-to-Display (C2D) latency metric, which captures the delay caused by body motions, and present BOXR, a framework designed to co-optimize both body and head motion delays within an XR system. BOXR enhances the coordination between M2D and C2D latencies by efficiently scheduling tasks to avoid contentions while maintaining an up-to-date pose in the output frame. Moreover, BOXR incorporates a motion-driven visual inertial odometer to adjust to user motion dynamics and employs scene-dependent foveated rendering to manage changes in the scene effectively. Our evaluations show that BOXR significantly outperforms state-of-the-art solutions in 11 EuRoC MAV datasets across 4 XR applications across 3 hardware platforms. In controlled motion and scene settings, BOXR reduces M2D and C2D latencies by up to 63%63 \% and 27%27 \%, respectively and increases frame rate by up to 43%43 \%. In practical deployments, BOXR achieves substantial reductions in real-world scenarios-up to 42%42 \% in M2D latency and 31%31 \% in C2D latency-while maintaining remarkably low miss rates of only 1.6%1.6 \% for M2D requirements and 1.0%\mathbf{1. 0 \%} for C2D requirements.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 3951ac3d-f938-404f-9f73-005aeb44a062

Cited by top-tier papers2

Ask how each one uses it

Builds on7

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines