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MoE-GS: Mixture of Experts for Dynamic Gaussian Splatting

In-Hwan Jin, Hyeongju Mun, Joonsoo Kim, Kugjin Yun, Kyeongbo Kong

2026Year
2Citations

Abstract

Recent advances in dynamic scene reconstruction have significantly benefited from 3D Gaussian Splatting, yet existing methods show inconsistent performance across diverse scenes, indicating no single approach effectively handles all dynamic challenges. To overcome these limitations, we propose Mixture of Experts for Dynamic Gaussian Splatting (MoE-GS), a unified framework integrating multiple specialized experts via a novel Volume-aware Pixel Router. Unlike sparsity-oriented MoE architectures in large language models, MoE-GS is designed to improve dynamic novel view synthesis quality by combining heterogeneous deformation priors, rather than to reduce training or inference-time FLOPs. Our router adaptively blends expert outputs by projecting volumetric Gaussian-level weights into pixel space through differentiable weight splatting, ensuring spatially and temporally coherent results. Although MoE-GS improves rendering quality, the increased model capacity and reduced FPS are inherent to the MoE architecture. To mitigate this, we explore two complementary directions: (1) single-pass multi-expert rendering and gate-aware Gaussian pruning, which improve efficiency within the MoE framework, and (2) a distillation strategy that transfers MoE performance to individual experts, enabling lightweight deployment without architectural changes. To the best of our knowledge, MoE-GS is the first approach incorporating Mixture-of-Experts techniques into dynamic Gaussian splatting. Extensive experiments on the N3V and Technicolor datasets demonstrate that MoE-GS consistently outperforms state-of-the-art methods with improved efficiency. Video demonstrations are available at cvsp-lab.github.io/MoE-GS.

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