Lune

NeurIPS2021Top-tier venue

Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark

Stefan O'Toole, Nir Lipovetzky, Miquel Ramírez, Adrian R. Pearce

2021Year

Abstract

We propose new width-based planning and learning algorithms inspired from a careful analysis of the design decisions made by previous width-based planners. The algorithms are applied over the Atari-2600 games and our best performing algorithm, Novelty guided Critical Path Learning (N-CPL), outperforms the previously introduced width-based planning and learning algorithms π\pi-IW(1), π\pi-IW(1)+ and π\pi-HIW(n, 1). Furthermore, we present a taxonomy of the Atari-2600 games according to some of their defining characteristics. This analysis of the games provides further insight into the behaviour and performance of the algorithms introduced. Namely, for games with large branching factors, and games with sparse meaningful rewards, N-CPL outperforms π\pi-IW, π\pi-IW(1)+ and π\pi-HIW(n, 1).

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

Builds on1

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines