Understanding Tilt in Esports: A Study on Young League of Legends Players
Minerva Wu, Je Seok Lee, Constance Steinkuehler
Abstract
Tilt as a gaming term is associated with frustration, rage, and deterioration of gameplay ability. In this exploratory study, we surveyed 95 esports players in a high school esports league on their definitions of tilt, triggers for tilting, responses to tilt, and perception of its malleability. We found that players are tilted most commonly by their own teammates rather than opponents, with their most negative tilt responses reserved for themselves. The majority surveyed believe that they can change how easily they are tilted and believing so was found to lead players to choose more positive responses to tilt. In contrast, perceiving tilt as malleable was found to increase the probability that participants respond with positive strategies. Implications for efforts to improve esports culture and community are discussed.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 36068bc3-ddef-42f0-9a4d-8703b6cc138bCited by top-tier papers2
- Toxicity in Online Games: The Prevalence and Efficacy of Coping StrategiesJulian Frommel, Regan L. MandrykCHI 2024 · 22 citations
- Don't Hit The Wall, Just Squeeze The Ball: How Tangible Interactive Devices Can Help Manage Frustration In Online GamesMichel Wijkstra, Remco C. Veltkamp, Julian FrommelCHI 2026 · 1 citation
Related papers
- See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with ToxicitySelen Türkay, Jessica Formosa, Sonam Adinolf, Robert Cuthbert et al.CHI 2020 · 126 citations
- Emotion Regulation in eSports Gaming: A Qualitative Study of League of LegendsYubo Kou, Xinning GuiCSCW 2020 · 82 citations
- Becoming a Healthy Player: Exploring Teen Esports Players' Perspectives on Mental Well-Being through Participatory DesignYeonhee Cho, Daeun Hwang, Ally Lam, Jin Ha Lee et al.CHI 2026 · 1 citation
- "Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports CommunityErica Kleinman, Reza Habibi, Garrett B. Powell, Brent N. Reeves et al.CHI 2024 · 9 citations
- Flag and Flaggability in Automated Moderation: The Case of Reporting Toxic Behavior in an Online Game CommunityYubo Kou, Xinning GuiCHI 2021 · 85 citations
