SphericRTC: A System for Content-Adaptive Real-Time 360-Degree Video Communication
Shuoqian Wang, Xiaoyang Zhang, Mengbai Xiao, Kenneth Chiu, Yao Liu
Abstract
We present the SphericRTC system for real-time 360-degree video communication. 360-degree video allows the viewer to observe the environment in any direction from the camera location. This more-immersive streaming experience allows users to more-efficiently exchange information and can be beneficial in the real-time setting. Our system applies a novel approach to select representations of 360-degree frames to allow efficient, content-adaptive delivery. The system performs joint content and bitrate adaptation in real-time by offloading expensive transformation operations to the GPU via CUDA. The system demonstrates that the multiple sub-components -- viewport feedback, representation selection, and joint content and bitrate adaptation -- can be effectively integrated within a single framework. Compared to a baseline implementation, views in SphericRTC have consistently higher visual quality. The median Viewport-PSNR of such views is 2.25 dB higher than views in the baseline system.
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