Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphs
Helisa Dhamo, Fabian Manhardt, Nassir Navab, Federico Tombari
Abstract
Controllable scene synthesis consists of generating 3D information that satisfy underlying specifications. Thereby, these specifications should be abstract, i.e. allowing easy user interaction, whilst providing enough interface for detailed control. Scene graphs are representations of a scene, composed of objects (nodes) and inter-object relationships (edges), proven to be particularly suited for this task, as they allow for semantic control on the generated content. Previous works tackling this task often rely on synthetic data, and retrieve object meshes, which naturally limits the generation capabilities. To circumvent this issue, we instead propose the first work that directly generates shapes from a scene graph in an end-to-end manner. In addition, we show that the same model supports scene modification, using the respective scene graph as interface. Leveraging Graph Convolutional Networks (GCN) we train a variational Auto-Encoder on top of the object and edge categories, as well as 3D shapes and scene layouts, allowing latter sampling of new scenes and shapes.
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Install the CLIlune papers fulltext 32946d58-545c-4b40-ab2a-19857da7766eCited by top-tier papers26
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Builds on11
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