Lune

ICCV2019Top-tier venue

3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera

Iro Armeni, Zhi-Yang He, Amir Zamir, JunYoung Gwak, Jitendra Malik, Martin Fischer, Silvio Savarese

2019Year
474Citations
85Top-tier citations

Abstract

A comprehensive semantic understanding of a scene is important for many applications - but in what space should diverse semantic information (e.g., objects, scene categories, material types, 3D shapes, etc.) be grounded and what should be its structure? Aspiring to have one unified structure that hosts diverse types of semantics, we follow the Scene Graph paradigm in 3D, generating a 3D Scene Graph. Given a 3D mesh and registered panoramic images, we construct a graph that spans the entire building and includes semantics on objects (e.g., class, material, shape and other attributes), rooms (e.g., function, illumination type, etc.) and cameras (e.g., location, etc.), as well as the relationships among these entities. However, this process is prohibitively labor heavy if done manually. To alleviate this we devise a semi-automatic framework that employs existing detection methods and enhances them using two main constraints: I. framing of query images sampled on panoramas to maximize the performance of 2D detectors, and II. multi-view consistency enforcement across 2D detections that originate in different camera locations.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 63fbc55f-b266-4dc1-af81-5e7776ac5ff5

Cited by top-tier papers85

Ask how each one uses it

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines