3D Student Splatting and Scooping
Jialin Zhu, Jiangbei Yue, Feixiang He, He Wang
Abstract
Recently, 3D Gaussian Splatting (3DGS) provides a new framework for novel view synthesis, and has spiked a new wave of research in neural rendering and related applications. As 3DGS is becoming a foundational component of many models, any improvement on 3DGS itself can bring huge benefits. To this end, we aim to improve the fundamental paradigm and formulation of 3DGS. We argue that as an unnormalized mixture model, it needs to be neither Gaussians nor splatting. We subsequently propose a new mixture model consisting of flexible Student's t distributions, with both positive (splatting) and negative (scooping) densities. We name our model Student Splatting and Scooping, or SSS. When providing better expressivity, SSS also poses new challenges in learning. Therefore, we also propose a new principled sampling approach for optimization. Through exhaustive evaluation and comparison, across multiple datasets, settings, and metrics, we demonstrate that SSS outperforms existing methods in terms of quality and parameter efficiency, e.g. achieving matching or better quality with similar numbers of components, and obtaining comparable results while reducing the component number by as much as 82%.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 30790e86-6b1e-4a55-a4cf-3308fb7bbc22Cited by top-tier papers3
- Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel RenderingKeyang Ye, Hongzhi Wu, Kun ZhouCVPR 2026 · 2 citations
- PATexGS: Perceptual-Adaptive Texture Scheduling for Visual Coherence in Textured Gaussian SplattingYuesong Wang, Dounian Ma, Xiaoyu Chen, Tao GuanAAAI 2026
- Opt3DGS: Optimizing 3D Gaussian Splatting with Adaptive Exploration and Curvature-Aware ExploitationZiyang Huang, Jiagang Chen, Jin Liu, Shunping JiAAAI 2026
Builds on22
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman et al.ICCV 2021 · 2,700 citations
- Zero-1-to-3: Zero-shot One Image to 3D ObjectRuoshi Liu, Rundi Wu, Basile Van Hoorick, Pavel Tokmakov et al.ICCV 2023 · 1,662 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
Related papers
- Improving Explicit Dynamic Gaussian Splatting Optimization via Update MixtureRenjie Ding, Yaonan Wang, Min Liu, Jialin Zhu et al.ICML 2026
- Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level SetWenyuan Zhang, Yu-Shen Liu, Zhizhong HanNeurIPS 2024 · 58 citations
- SurfaceSplat: Connecting Surface Reconstruction and Gaussian SplattingZihui Gao, Jia-Wang Bian, Guosheng Lin, Hao Chen et al.ICCV 2025 · 1 citation
- DisC-GS: Discontinuity-aware Gaussian SplattingHaoxuan Qu, Zhuoling Li, Hossein Rahmani, Yujun Cai et al.NeurIPS 2024 · 15 citations
- ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene RenderingDeqi Li, Shi-Sheng Huang, Zhiyuan Lu, Xinran Duan et al.SIGGRAPH 2024 · 33 citations
