HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes
Mai Su, Zhongtao Wang, Huishan Au, Yilong Li, Xizhe Cao, Chengwei Pan, Yisong Chen, Guoping Wang
Abstract
3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it promising for various applications. However, when applied to large-scale aerial urban scenes, 3DGS methods suffer from issues such as excessive memory consumption, slow training times, prolonged partitioning processes, and significant degradation in rendering quality due to the increased data volume. To tackle these challenges, we introduce HUG, a novel approach that enhances data partitioning and reconstruction quality by leveraging a hierarchical neural Gaussian representation. We first propose a visibility-based data partitioning method that is simple yet highly efficient, significantly outperforming existing methods in speed. Then, we introduce a novel hierarchical weighted training approach, combined with other optimization strategies, to substantially improve reconstruction quality. Our method achieves state-of-the-art results on one synthetic dataset and four real-world datasets.
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Install the CLIlune papers fulltext 2f441ad3-7d6b-4c05-81c4-87408b2d8bdeCited by top-tier papers2
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