Urban-GS: A Unified 3D Gaussian Splatting Framework for Compact and High-Fidelity Aerial-to-Street Reconstruction
Meng Wang, Changqun Xia, Yuze Wang, Junyi Wang, Wantong Duan, Xinxiong Xie, Yue Qi
Abstract
Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, enabling efficient and high-fidelity novel view synthesis. However, seamless integration of both aerial and street view images to model urban scenes remains a significant challenge for 3DGS. This joint setting suffers from extreme view coverage disparity, complex multi-scale details, and imbalanced viewpoint distributions.In this work, we present Urban-GS, a novel framework built upon Gaussian Splatting for the compact unified reconstruction and high-fidelity rendering of urban scenes from both aerial and street views. Specifically, we first develop an Aerial-Street Joint Adaptive Densification method to resolve the densification conflicts arising from large view coverage disparity. We then introduce a Contribution-based Anchor Pruning strategy to effectively mitigate the storage overhead from capturing multi-scale scene details. Furthermore, we propose a Global-to-Local Optimization strategy to refine the reconstruction of under-optimized regions resulting from imbalanced view distributions. Experiments across diverse urban scene datasets demonstrate that Urban-GS significantly outperforms the state-of-the-art method in novel-view rendering quality, while simultaneously reducing storage overhead by an average of 41%.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 2db1bdad-cae3-4e5c-8f51-06cc50421263Builds on22
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content CreationJiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu et al.ICLR 2024 · 955 citations
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger et al.SIGGRAPH 2024 · 660 citations
- Mip-Splatting: Alias-Free 3D Gaussian SplattingZehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler et al.CVPR 2024 · 360 citations
- Gaussian Splatting SLAMHidenobu Matsuki, Riku Murai, Paul H. J. Kelly, Andrew J. DavisonCVPR 2024 · 328 citations
Related papers
- UrbanGS: Efficient and Scalable Architecture for Geometrically Accurate Large-Scene ReconstructionChangbai Li, Haodong Zhu, Hanlin Chen, Xiuping Liang et al.ICLR 2026 · 1 citation
- VAD-GS: Visibility-Aware Densification for 3D Gaussian Splatting in Dynamic Urban ScenesYikang Zhang, Rui FanCVPR 2026
- SurfaceSplat: Connecting Surface Reconstruction and Gaussian SplattingZihui Gao, Jia-Wang Bian, Guosheng Lin, Hao Chen et al.ICCV 2025 · 1 citation
- GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian SplattingXianben Yang, Tao Wang, Yuxuan Li, Yi Jin et al.CVPR 2026 · 1 citation
- HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial ScenesMai Su, Zhongtao Wang, Huishan Au, Yilong Li et al.ICCV 2025 · 1 citation
