NopeRoomGS: Indoor 3D Gaussian Splatting Optimization without Camera Pose Input
Wenbo Li, Yan Xu, Mingde Yao, Fengjie Liang, Jiankai Sun, Menglu Wang, Guofeng Zhang, Linjiang Huang, Hongsheng Li
Abstract
Recent advances in 3D Gaussian Splatting (3DGS) have enabled real-time, high-fidelity view synthesis, but remain critically dependent on camera poses estimated by Structure-from-Motion (SfM), which is notoriously unreliable in textureless indoor environments. To eliminate this dependency, recent pose-free variants have been proposed, yet they often fail under abrupt camera motion due to unstable initialization and purely photometric objectives. In this work, we introduce Nope-RoomGS , an optimization framework with no need for camera p os e inputs, which effectively addresses the textureless regions and abrupt camera motion in indoor room environments through a local-to-global optimization paradigm for 3D GS reconstruction. In the local stage, we propose a lightweight local neural geometric representation to bootstrap a set of reliable local 3D Gaussians for separated short video clips, regularized by multi-frame tracking constraints and foundation model
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