Lune

STOC2024Top-tier venue

Near Optimal Alphabet-Soundness Tradeoff PCPs

Dor Minzer, Kai Zhe Zheng

2024Year
3Citations
5Top-tier citations

Abstract

We show that for all ε > 0, for sufficiently large q ∈ N that is a power of 2, for all δ > 0, it is NPhard to distinguish whether a given 2-Prover-1-Round projection game with alphabet size q has value at least 1 -δ, or value at most 1/q 1-ε . This establishes a nearly optimal alphabet-to-soundness tradeoff for 2-query PCPs with alphabet size q, improving upon a result of [Chan, J. ACM 2016]. Our result has the following implications:

  1. Near optimal hardness for Quadratic Programming: it is NP-hard to approximate the value of a given Boolean Quadratic Program within factor (log n) 1-o(1) under quasi-polynomial time reductions. This improves upon a result of [Khot, Safra, ToC 2013] and nearly matches the performance of the best known algorithms due to [Megretski, IWOTA 2000], [Nemirovski, Roos, Terlaky, Mathematical Programming 1999] and [Charikar, Wirth, FOCS 2004] that achieve O(log n) approximation ratio. 2. Bounded degree 2-CSPs: under randomized reductions, for sufficiently large d > 0, it is NP-hard to approximate the value of 2-CSPs in which each variable appears in at most d constraints to within a factor of (1 -o(1)) d 2 , improving upon a result of [Lee, Manurangsi, ITCS 2024]. 3. Improved hardness results for connectivity problems: using results of [Laekhanukit, SODA 2014] and [Manurangsi, Inf. Process. Lett., 2019], we deduce improved hardness results for the Rooted k-Connectivity Problem, the Vertex-Connectivity Survivable Network Design Problem and the Vertex-Connectivity k-Route Cut Problem.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

Cited by top-tier papers5

Ask how each one uses it

Builds on3

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines