Effects of Device Environment and Information Layout on Spatial Memory and Performance in VR Selection Tasks
Kim Kargut, Carl Gutwin, Andy Cockburn
Abstract
Virtual Reality systems are increasingly proposed as a platform for everyday interactive software. Many applications are dependent on actions such as navigation and selection, but it is not clear how well immersive environments support these basic activities. Previous studies have suggested advantages for spatial learning in VR, so we carried out a study that investigated two aspects of immersion on spatial memory and selection: the degree to which the user is immersed in the data, and whether the system uses immersive input and output. The study showed that more-immersive conditions had substantially worse selection performance, and did not improve spatial learning. However, most participants believed that the immersive conditions were better for learning object locations, and most people preferred the immersive layout and the HMD. Our study suggests that designers should be cautious about assuming that everyday software applications will benefit from being deployed in an immersive VR environment.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 297f7dd8-26b5-4abc-b5f3-103cbbd2af31Cited by top-tier papers1
Ask how each one uses itRelated papers
- Comparing and Combining Virtual Hand and Virtual Ray Pointer Interactions for Data Manipulation in Immersive AnalyticsJorge A. Wagner Filho, Wolfgang Stuerzlinger, Luciana P. NedelIEEE VR 2021 · 52 citations
- Visual Complexity and Scene Recognition: How Low Can You Go?Joshua Peter Handali, Johannes Schneider, Michael Gau, Valentin Holzwarth et al.IEEE VR 2021 · 10 citations
- Investigating Spatial Representation of Learning Content in Virtual Reality Learning EnvironmentsManshul Belani, Harsh Vardhan Singh, Aman Parnami, Pushpendra SinghIEEE VR 2023 · 11 citations
- Graphical Perception for Immersive AnalyticsMatt Whitlock, Stephen Smart, Danielle Albers SzafirIEEE VR 2020 · 18 citations
- Ego vs. Exo and Active vs. Passive: Investigating the Individual and Combined Effects of Viewpoint and Navigation on Spatial Immersion and Understanding in Immersive StorytellingTao Lu, Qian Zhu, Tiffany Ma, Wong Kam-Kwai et al.CHI 2025 · 8 citations
