Gaussian Head & Shoulders: High Fidelity Neural Upper Body Avatars with Anchor Gaussian Guided Texture Warping
Tianhao (Walter) Wu, Jing Yang, Zhilin Guo, Jingyi Wan, Fangcheng Zhong, Cengiz Öztireli
Abstract
The ability to reconstruct realistic and controllable upper body avatars from casual monocular videos is critical for various applications in communication and entertainment. By equipping the most recent 3D Gaussian Splatting representation with head 3D morphable models (3DMM), existing methods manage to create head avatars with high fidelity. However, most existing methods only reconstruct a head without the body, substantially limiting their application scenarios. We found that naively applying Gaussians to model the clothed chest and shoulders tends to result in blurry reconstruction and noisy floaters under novel poses. This is because of the fundamental limitation of Gaussians and point clouds -each Gaussian or point can only have a single directional radiance without spatial variance, therefore an unnecessarily large number of them is required to represent complicated spatially varying texture, even for simple geometry. In contrast, we propose to model the body part with a neural texture that consists of coarse and pose-dependent fine colors. To properly render the body texture for each view and pose without accurate geometry nor UV mapping, we optimize another sparse set of Gaussians as anchors that constrain the neural warping field that maps image plane coordinates to the texture space. We demonstrate that Gaussian Head & Shoulders can fit the high-frequency details on the clothed upper body with high fidelity and potentially improve the accuracy and fidelity of the head region. We evaluate our method with casual phone-captured and internet videos and show our method archives superior reconstruction quality and robustness in both self and cross reenactment tasks. To fully utilize the efficient rendering speed of Gaussian splatting, we additionally propose an accelerated inference method of our trained model without Multi-Layer Perceptron (MLP) queries and reach a stable rendering speed of around 130 FPS for any subjects.
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Cited by top-tier papers4
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- HUST: High-Fidelity Unbiased Skin Tone Estimation via Texture QuantizationZimin Ran, Xingyu Ren, Xiang An, Kaicheng Yang et al.ICCV 2025
- FATE: Full-head Gaussian Avatar with Textural Editing from Monocular VideoJiawei Zhang, Zijian Wu, Zhiyang Liang, Yicheng Gong et al.CVPR 2025
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- Implicit Geometric Regularization for Learning ShapesAmos Gropp, Lior Yariv, Niv Haim, Matan Atzmon et al.ICML 2020 · 1,001 citations
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- Neural Head Avatars from Monocular RGB VideosPhilip-William Grassal, Malte Prinzler, Titus Leistner, Carsten Rother et al.CVPR 2022 · 173 citations
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