NeuTex: Neural Texture Mapping for Volumetric Neural Rendering
Fanbo Xiang, Zexiang Xu, Milos Hasan, Yannick Hold-Geoffroy, Kalyan Sunkavalli, Hao Su
Abstract
Recent work [28, 5] has demonstrated that volumetric scene representations combined with differentiable volume rendering can enable photo-realistic rendering for challenging scenes that mesh reconstruction fails on. However, these methods entangle geometry and appearance in a "black-box" volume that cannot be edited. Instead, we present an approach that explicitly disentangles geometry-represented as a continuous 3D volume-from appearance-represented as a continuous 2D texture map. We achieve this by introducing a 3D-to-2D texture mapping (or surface parameterization) network into volumetric representations. We constrain this texture mapping network using an additional 2D-to-3D inverse mapping network and a novel cycle consistency loss to make 3D surface points map to 2D texture points that map back to the original 3D points. We demonstrate that this representation can be reconstructed using only multi-view image supervision and generates high-quality rendering results. More importantly, by separating geometry and texture, we allow users to edit appearance by simply editing 2D texture maps.
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Install the CLIlune papers fulltext 23274ad9-4635-4191-9427-61a837856223Cited by top-tier papers43
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Builds on8
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua et al.NeurIPS 2020 · 1,535 citations
- Multiview Neural Surface Reconstruction by Disentangling Geometry and AppearanceLior Yariv, Yoni Kasten, Dror Moran, Meirav Galun et al.NeurIPS 2020 · 1,010 citations
- Point-Based Multi-View Stereo NetworkRui Chen, Songfang Han, Jing Xu, Hao SuICCV 2019 · 403 citations
- Texture Fields: Learning Texture Representations in Function SpaceMichael Oechsle, Lars M. Mescheder, Michael Niemeyer, Thilo Strauss et al.ICCV 2019 · 334 citations
- Learning a Neural 3D Texture Space From 2D ExemplarsPhilipp Henzler, Niloy J. Mitra, Tobias RitschelCVPR 2020
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