Effects of Postures on Identifying Users for Selection-Based Behavioral Authentication in Virtual Reality
GuanYu Ye, Tingjie Wan, Huawei Tu, Jian Weng, Boyu Gao
Abstract
Behavioral authentication has become increasingly popular as a natural method for authentication in Virtual Reality (VR). However, existing studies often overlook the fact that users may perform behavioral authentication in different postures (i.e., sitting, standing, reclining) during VR use. Therefore, understanding how posture variations affect classification accuracy is crucial for designing posture-robust systems. In this study, we conducted a controlled experiment (N = 30) to investigate the impact of posture on classification accuracy during a target-selection task. We collected behavioral trajectory data and analyzed it using multivariate time series classification algorithms, addressing authentication performance under three different postures. In a within-posture authentication, reclining took longer but achieved the highest classification accuracy, with an interaction effect between posture and target vertical layout. In cross-posture authentication, transfers from sitting to standing/reclining were more effective than direct transfers between standing and reclining, with vertical layout crucial for classification accuracy. In mixed-posture training, the cross-posture classification accuracy increased, particularly when standing and reclining data were combined to help the model indirectly learn features of sitting posture. These findings provide valuable insights for designing tasks and data collection strategies that support the development of robust cross-posture authentication systems.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 1cb9e513-15f0-4530-b0a8-babd8a34f800Related papers
- Understanding User Identification in Virtual Reality Through Behavioral Biometrics and the Effect of Body NormalizationJonathan Liebers, Mark Abdelaziz, Lukas Mecke, Alia Saad et al.CHI 2021 · 94 citations
- Using Siamese Neural Networks to Perform Cross-System Behavioral Authentication in Virtual RealityRobert Miller, Natasha Kholgade Banerjee, Sean BanerjeeIEEE VR 2021 · 71 citations
- Temporal Effects in Motion Behavior for Virtual Reality (VR) BiometricsRobert Miller, Natasha Kholgade Banerjee, Sean BanerjeeIEEE VR 2022 · 36 citations
- Exploring Sensory Conflict Effect Due to Upright Redirection While Using VR in Reclining & Lying PositionsTianren Luo, Zhenxuan He, Chenyang Cai, Teng Han et al.UIST 2022 · 21 citations
- Exploring Locomotion Methods with Upright Redirected Views for VR Users in Reclining & Lying PositionsTianren Luo, Chenyang Cai, Yiwen Zhao, Yachun Fan et al.UIST 2023 · 17 citations
