Lune

CHI2022Top-tier venue

Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators

Jeremy Hartmann, Daniel Vogel

2022Year
9Citations
1Top-tier citations

Abstract

Many videogame players livestream their gameplay so remote spectators can watch for enjoyment, fandom, and to learn strategies and techniques. Current approaches capture the player’s rendered RGB view of the game, and then encode and stream it as a 2D live video feed. We extend this basic concept by also capturing the depth buffer, camera pose, and projection matrix from the rendering pipeline of the videogame and package them all within a MPEG-4 media container. Combining these additional data streams with the RGB view, our system builds a real-time, cumulative 3D representation of the live game environment for spectators. This enables each spectator to individually control a personal game view in 3D. This means they can watch the game from multiple perspectives, enabling a new kind of videogame spectatorship experience.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 1a15ae9d-2330-4f07-b98b-10a46b395bcc

Cited by top-tier papers1

Ask how each one uses it

Builds on8

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines