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RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis

Hugo Blanc, Jean-Emmanuel Deschaud, Alexis Paljic

2025Year
1Citations
2Top-tier citations

Abstract

RayGauss has achieved state-of-the-art rendering quality for novel-view synthesis on synthetic and indoor scenes by representing radiance and density fields with irregularly distributed elliptical basis functions, rendered via volume ray casting using a Bounding Volume Hierarchy (BVH). However, its computational cost prevents real-time rendering on real-world scenes. Our approach, RayGaussX, builds on RayGauss by introducing key contributions that accelerate both training and inference. Specifically, we incorporate volumetric rendering acceleration strategies such as empty-space skipping and adaptive sampling, enhance ray coherence, and introduce scale regularization to reduce false-positive intersections. Additionally, we propose a new densification criterion that improves density distribution in distant regions, leading to enhanced graphical quality on larger scenes. As a result, RayGaussX achieves 5×5 \times to 12×12 \times faster training and 50×50 \times to 80×80 \times higher rendering speeds (FPS) on real-world datasets while improving visual quality by up to +0.56dB+0.56 d B in PSNR. The associated code is available at: github.com/hugobl1/raygaussx.

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