Actor-Critic Policy Optimization in a Large-Scale Imperfect-Information Game
Haobo Fu, Weiming Liu, Shuang Wu, Yijia Wang, Tao Yang, Kai Li, Junliang Xing, Bin Li, Bo Ma, Qiang Fu, Wei Yang
Abstract
The deep policy gradient method has demonstrated promising results in many large-scale games, where the agent learns purely from its own experience. Yet, policy gradient methods with self-play suffer convergence problems to a Nash Equilibrium (NE) in multi-agent situations. Counterfactual regret minimization (CFR) has a convergence guarantee to a NE in 2-player zero-sum games, but it usually needs domain-specific abstractions to deal with large-scale games. Inheriting merits from both methods, in this paper we extend the actor-critic algorithm framework in deep reinforcement learning to tackle a large-scale 2-player zero-sum imperfect-information game, 1-on-1 Mahjong, whose information set size and game length are much larger than poker. The proposed algorithm, named Actor-Critic Hedge (ACH), modifies the policy optimization objective from originally maximizing the discounted returns to minimizing a type of weighted cumulative counterfactual regret. This modification is achieved by approximating the regret via a deep neural network and minimizing the regret via generating self-play policies using Hedge. ACH is theoretically justified as it is derived from a neural-based weighted CFR, for which we prove the convergence to a NE under certain conditions. Experimental results on the proposed 1-on-1 Mahjong benchmark and benchmarks from the literature demonstrate that ACH outperforms related state-of-the-art methods. Also, the agent obtained by ACH defeats a human champion in 1-on-1 Mahjong.
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Install the CLIlune papers get 0f90797b-394d-4a41-b1a0-7fc5db1a902cCited by top-tier papers11
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