Lune

CHI2025Top-tier venue

This Game SUX: Why & How to Design Sh@*!y User Experiences

Michelle V. Cormier, Shano Liang, Bill Hamilton, Nicolas J. LaLone, Rose Bohrer, Phoebe O. Toups Dugas

2025Year
5Citations

Abstract

While normative - "good"- game design and user experiences have been established, we look to games that challenge those notions. Intentional frustration and failure can be worthwhile. Through a reflexive thematic analysis of 31 games we identify how intentionally non-normative design choices lead to meaningful experiences. Working within the established Mechanics Dynamics Aesthetics (MDA) Game Design Framework, we lay out themes to design Shitty User Experiences (SUX). We contribute SUX MDA themes for designers and researchers to counter the status quo and identify new forms of play and interaction.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 0f14ea9f-5f34-49ac-9b87-55950dd80fc0

Builds on3

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines