Offline Opponent Modeling with Truncated Q-driven Instant Policy Refinement
Yuheng Jing, Kai Li, Bingyun Liu, Ziwen Zhang, Haobo Fu, Qiang Fu, Junliang Xing, Jian Cheng
Abstract
Offline Opponent Modeling (OOM) aims to learn an adaptive autonomous agent policy that dynamically adapts to opponents using an offline dataset from multi-agent games. Previous work assumes that the dataset is optimal. However, this assumption is difficult to satisfy in the real world. When the dataset is suboptimal, existing approaches struggle to work. To tackle this issue, we propose a simple and general algorithmic improvement framework, Truncated Q-driven Instant Policy Refinement (TIPR), to handle the suboptimality of OOM algorithms induced by datasets. The TIPR framework is plug-and-play in nature. Compared to original OOM algorithms, it requires only two extra steps: (1) Learn a horizon-truncated incontext action-value function, namely Truncated Q, using the offline dataset. The Truncated Q estimates the expected return within a fixed, truncated horizon and is conditioned on opponent information. (2) Use the learned Truncated Q to instantly decide whether to perform policy refinement and to generate policy after refinement during testing. Theoretically, we analyze the rationale of Truncated Q from the perspective of No Maximization Bias probability. Empirically, we conduct extensive comparison and ablation experiments in four representative competitive environments. TIPR effectively improves various OOM algorithms pretrained with suboptimal datasets.
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