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FDC-Ground: Improving GRPO for GUI Grounding via Exponential Rewards and Fact-Aligned Pruning

Xiangjian Zeng, Wenjing Li, Qingqiang Wu, Liang Zhang

2026Year
1Citations

Abstract

This paper presents FDC-Ground, a reinforcement learning framework that addresses the high-cost, low-signal challenge of GUI grounding training. The framework introduces two core contributions: (1) the Exponentially Decayed Distance Reward (EDDR), which provides resolution-robust and continuous feedback for position predictions, and (2) the Fact-Aligned Dynamic Completions Pruning (FDC-Pruning) strategy, which selectively retains completions whose advantage signs align with factual correctness, thereby reducing computational overhead while enhancing gradient quality and training stability. Using only 3.2K training samples and a single epoch, our 7B-parameter model achieves 88.3% and 91.0% accuracy on ScreenSpot and ScreenSpot-v2, outperforming several RL-based models such as UIShift and SE-GUI. Our 3B-parameter model based on Qwen2.5-VL-3B surpasses its original performance by +26.6%, demonstrating the effectiveness of our reward design and pruning strategy under low-resource conditions. Furthermore, the proposed FDC-Pruning strategy achieves a 1.18× training speedup and a +5.9% accuracy improvement over standard GRPO, and expanding the exploration space to 4× yields an additional +10.5% gain, confirming both the scalability and the training efficiency of our approach. These findings highlight that combining EDDR with FDC-Pruning offers a practical path toward scalable and efficient RL-based GUI grounding, even in low-resource settings.

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