IDESplat: Iterative Depth Probability Estimation for Generalizable 3D Gaussian Splatting
Wei Long, Haifeng Wu, Shiyin Jiang, Jinhua Zhang, Xinchun Ji, Shuhang Gu
Abstract
Generalizable 3D Gaussian Splatting aims to directly predict Gaussian parameters using a feed-forward network for scene reconstruction. Among these parameters, Gaussian means are particularly difficult to predict, so depth is usually estimated first and then unprojected to obtain the Gaussian sphere centers. Existing methods typically rely solely on a single warp to estimate depth probability, which hinders their ability to fully leverage cross-view geometric cues, resulting in unstable and coarse depth maps. To address this limitation, we propose IDESplat, which iteratively applies warp operations to boost depth probability estimation for accurate Gaussian mean prediction. First, to eliminate the inherent instability of a single warp, we introduce a Depth Probability Boosting Unit (DPBU) that integrates epipolar attention maps produced by cascading warp operations in a multiplicative manner. Next, we construct an iterative depth estimation process by stacking multiple DPBUs, progressively identifying potential depth candidates with high likelihood. As IDESplat iteratively boosts depth probability estimates and updates the depth candidates, the depth map is gradually refined, resulting in accurate Gaussian means. We conduct experiments on RealEstate10K, ACID, and DL3DV. IDESplat achieves outstanding reconstruction quality and state-of-the-art performance with real-time efficiency. On RE10K, it outperforms DepthSplat by 0.33 dB in PSNR, using only 10.7% of the parameters and 70% of the memory. Additionally, our IDESplat improves PSNR by 2.95 dB over DepthSplat on the DTU dataset in cross-dataset experiments, demonstrating its strong generalization ability.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 05c7f98d-66e3-43dd-bb48-95f527197c19Builds on25
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Implicit Neural Representations with Periodic Activation FunctionsVincent Sitzmann, Julien N. P. Martel, Alexander W. Bergman, David B. Lindell et al.NeurIPS 2020 · 4,008 citations
- Depth Anything V2Lihe Yang, Bingyi Kang, Zilong Huang, Zhen Zhao et al.NeurIPS 2024 · 2,305 citations
- Mip-Splatting: Alias-Free 3D Gaussian SplattingZehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler et al.CVPR 2024 · 360 citations
- Infinite Nature: Perpetual View Generation of Natural Scenes from a Single ImageAndrew Liu, Ameesh Makadia, Richard Tucker, Noah Snavely et al.ICCV 2021 · 260 citations
Related papers
- iSplat: Iterative Learning for Fine-Grained Gaussian SplattingHaifeng Wu, Wei Long, Shuhang Gu, Lixin Duan et al.CVPR 2026
- DepthSplat: Connecting Gaussian Splatting and DepthHaofei Xu, Songyou Peng, Fangjinhua Wang, Hermann Blum et al.CVPR 2025
- SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian SplattingGyeongjin Kang, Jisang Yoo, Jihyeon Park, Seungtae Nam et al.CVPR 2025
- TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with TransformersChuanrui Zhang, Yingshuang Zou, Zhuoling Li, Minmin Yi et al.AAAI 2025 · 64 citations
- GraphSplat: Sparse-View Generalizable 3D Gaussian Splatting is Worth Graph of NodesZeyang Bai, Yunbiao Wang, Dongbo Yu, Jun Xiao et al.ACM MM 2025 · 2 citations
