Don't Look Now: Audio/Haptic Guidance for 3D Scanning of Landmarks
Jessica Van Brummelen, Liv Piper Urwin, Oliver James Johnston, Mohamed Sayed, Gabriel J. Brostow
Abstract
Figure 1: The basic user flow of our guided 3D scanning apps [101]. We describe a user experience story based on this figure in the supplementary materials. In this paper, we describe (I) the conceptual design of a guided scanning app, (II) an audio/hapticguided scanning app that we tested in a pilot study, (III) an updated version of our audio/haptic-guided scanning app, and (IV) a visually-guided scanning app, which we compare to III in a final (n=50) user study.
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