Improving Environment Novelty Quantification for Effective Unsupervised Environment Design
Jayden Teoh, Wenjun Li, Pradeep Varakantham
Abstract
Unsupervised Environment Design (UED) formalizes the problem of autocurricula through interactive training between a teacher agent and a student agent. The teacher generates new training environments with high learning potential, curating an adaptive curriculum that strengthens the student's ability to handle unseen scenarios. Existing UED methods mainly rely on regret, a metric that measures the difference between the agent's optimal and actual performance, to guide curriculum design. Regret-driven methods generate curricula that progressively increase environment complexity for the student but overlook environment novelty -- a critical element for enhancing an agent's generalizability. Measuring environment novelty is especially challenging due to the underspecified nature of environment parameters in UED, and existing approaches face significant limitations. To address this, this paper introduces the Coverage-based Evaluation of Novelty In Environment (CENIE) framework. CENIE proposes a scalable, domain-agnostic, and curriculum-aware approach to quantifying environment novelty by leveraging the student's state-action space coverage from previous curriculum experiences. We then propose an implementation of CENIE that models this coverage and measures environment novelty using Gaussian Mixture Models. By integrating both regret and novelty as complementary objectives for curriculum design, CENIE facilitates effective exploration across the state-action space while progressively increasing curriculum complexity. Empirical evaluations demonstrate that augmenting existing regret-based UED algorithms with CENIE achieves state-of-the-art performance across multiple benchmarks, underscoring the effectiveness of novelty-driven autocurricula for robust generalization.
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Cited by top-tier papers5
- TRACED: Transition-aware Regret Approximation with Co-learnability for Environment DesignGeonwoo Cho, Jaegyun Im, Jihwan Lee, Hojun Yi et al.ICLR 2026 · 1 citation
- On Generalization Across Environments In Multi-Objective Reinforcement LearningJayden Teoh, Pradeep Varakantham, Peter VamplewICLR 2025
- Active Curriculum Refinement for Reinforcement LearningZhenya Liu, Yuxin ChenICML 2026
- Learning Progress Driven Multi-Agent CurriculumWenshuai Zhao, Zhiyuan Li, Joni PajarinenICML 2025
- Beyond Fixed Tasks: Unsupervised Environment Design for Task-Level PairsDaniel Furelos-Blanco, Charles Pert, Frederik Kelbel, Alex F. Spies et al.AAAI 2026
Builds on12
- Deep Reinforcement Learning at the Edge of the Statistical PrecipiceRishabh Agarwal, Max Schwarzer, Pablo Samuel Castro, Aaron C. Courville et al.NeurIPS 2021 · 1,067 citations
- Genie: Generative Interactive EnvironmentsJake Bruce, Michael D. Dennis, Ashley Edwards, Jack Parker-Holder et al.ICML 2024 · 513 citations
- Emergent Complexity and Zero-shot Transfer via Unsupervised Environment DesignMichael Dennis, Natasha Jaques, Eugene Vinitsky, Alexandre M. Bayen et al.NeurIPS 2020 · 362 citations
- Prioritized Level ReplayMinqi Jiang, Edward Grefenstette, Tim RocktäschelICML 2021 · 211 citations
- Evolving Curricula with Regret-Based Environment DesignJack Parker-Holder, Minqi Jiang, Michael Dennis, Mikayel Samvelyan et al.ICML 2022 · 175 citations
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