Autocomplete Animated Sculpting
Mengqi Peng, Li-Yi Wei, Rubaiat Habib Kazi, Vladimir G. Kim
Abstract
Keyframe-based sculpting provides unprecedented freedom to author animated organic models, which can be difficult to create with other methods such as simulation, scripting, and rigging. However, sculpting animated objects can require significant artistic skill and manual labor, even more so than sculpting static 3D shapes or drawing 2D animations, which are already quite challenging.
We present a keyframe-based animated sculpting system with the capability to autocomplete user editing under a simple and intuitive brushing interface. Similar to current desktop sculpting and VR brushing tools, users can brush surface details and volume structures. Meanwhile, our system analyzes their workflows and predicts what they might do in the future, both spatially and temporally. Users can accept or ignore these suggestions and thus maintain full control. We propose the first interactive suggestive keyframe sculpting system, specifically for spatio-temporal repetitive tasks, including This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in
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Cited by top-tier papers2
- VR-Doh: Hands-on 3D Modeling in Virtual RealityZhaofeng Luo, Zhitong Cui, Shijian Luo, Mengyu Chu et al.SIGGRAPH 2025 · 9 citations
- PhysAnimator: Physics-Guided Generative Cartoon AnimationTianyi Xie, Yiwei Zhao, Ying Jiang, Chenfanfu JiangCVPR 2025
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