Lune

UIST2020Top-tier venue

Autocomplete Animated Sculpting

Mengqi Peng, Li-Yi Wei, Rubaiat Habib Kazi, Vladimir G. Kim

2020Year
10Citations
2Top-tier citations

Abstract

Keyframe-based sculpting provides unprecedented freedom to author animated organic models, which can be difficult to create with other methods such as simulation, scripting, and rigging. However, sculpting animated objects can require significant artistic skill and manual labor, even more so than sculpting static 3D shapes or drawing 2D animations, which are already quite challenging.

We present a keyframe-based animated sculpting system with the capability to autocomplete user editing under a simple and intuitive brushing interface. Similar to current desktop sculpting and VR brushing tools, users can brush surface details and volume structures. Meanwhile, our system analyzes their workflows and predicts what they might do in the future, both spatially and temporally. Users can accept or ignore these suggestions and thus maintain full control. We propose the first interactive suggestive keyframe sculpting system, specifically for spatio-temporal repetitive tasks, including This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

Cited by top-tier papers2

Ask how each one uses it

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines