AmadeusGPT: a natural language interface for interactive animal behavioral analysis
Shaokai Ye, Jessy Lauer, Mu Zhou, Alexander Mathis, Mackenzie W. Mathis
摘要
The process of quantifying and analyzing animal behavior involves translating the naturally occurring descriptive language of their actions into machine-readable code. Yet, codifying behavior analysis is often challenging without deep understanding of animal behavior and technical machine learning knowledge. To limit this gap, we introduce AmadeusGPT: a natural language interface that turns natural language descriptions of behaviors into machine-executable code. Large-language models (LLMs) such as GPT3.5 and GPT4 allow for interactive language-based queries that are potentially well suited for making interactive behavior analysis. However, the comprehension capability of these LLMs is limited by the context window size, which prevents it from remembering distant conversations. To overcome the context window limitation, we implement a novel dual-memory mechanism to allow communication between short-term and long-term memory using symbols as context pointers for retrieval and saving. Concretely, users directly use language-based definitions of behavior and our augmented GPT develops code based on the core AmadeusGPT API, which contains machine learning, computer vision, spatio-temporal reasoning, and visualization modules. Users then can interactively refine results, and seamlessly add new behavioral modules as needed. We benchmark AmadeusGPT and show we can produce state-of-the-art performance on the MABE 2022 behavior challenge tasks. Note, an end-user would not need to write any code to achieve this. Thus, collectively AmadeusGPT presents a novel way to merge deep biological knowledge, large-language models, and core computer vision modules into a more naturally intelligent system. Code and demos can be found at: https://github.com/AdaptiveMotorControlLab/AmadeusGPT.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- Bootstrapping Cognitive Agents with a Large Language ModelFeiyu Zhu, Reid G. SimmonsAAAI 2024 · 被引用 14 次
- ChatHuman: Chatting about 3D Humans with ToolsJing Lin, Yao Feng, Weiyang Liu, Michael J. BlackCVPR 2025
它引用的顶会 Paper11
- Language Models are Few-Shot LearnersTom B. Brown, Benjamin Mann, Nick Ryder, Melanie Subbiah 等NeurIPS 2020 · 被引用 64,255 次
- Training language models to follow instructions with human feedbackLong Ouyang, Jeffrey Wu, Xu Jiang, Diogo Almeida 等NeurIPS 2022 · 被引用 24,707 次
- Flamingo: a Visual Language Model for Few-Shot LearningJean-Baptiste Alayrac, Jeff Donahue, Pauline Luc, Antoine Miech 等NeurIPS 2022 · 被引用 6,707 次
- Generative Agents: Interactive Simulacra of Human BehaviorJoon Sung Park, Joseph C. O'Brien, Carrie Jun Cai, Meredith Ringel Morris 等UIST 2023 · 被引用 1,882 次
- ViperGPT: Visual Inference via Python Execution for ReasoningDídac Surís, Sachit Menon, Carl VondrickICCV 2023 · 被引用 732 次
相关 Paper
- AgentBench: Evaluating LLMs as AgentsXiao Liu, Hao Yu, Hanchen Zhang, Yifan Xu 等ICLR 2024 · 被引用 748 次
- Using an LLM to Help With Code UnderstandingDaye Nam, Andrew Macvean, Vincent J. Hellendoorn, Bogdan Vasilescu 等ICSE 2024 · 被引用 264 次
- Relax, it doesn't matter how you get there: A new self-supervised approach for multi-timescale behavior analysisMehdi Azabou, Michael Mendelson, Nauman Ahad, Maks Sorokin 等NeurIPS 2023 · 被引用 18 次
- AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and BeyondZixiang Zhou, Yu Wan, Baoyuan WangCVPR 2024 · 被引用 19 次
- MaestroMotif: Skill Design from Artificial Intelligence FeedbackMartin Klissarov, Mikael Henaff, Roberta Raileanu, Shagun Sodhani 等ICLR 2025
