Lune

SIGGRAPH2026顶会

Adaptive Ray Marching for Rendering Gaussian Process Implicit Surfaces

Zhiqian Zhou, Dario Seyb, Shuang Zhao

2026年份

摘要

Ground Truth Ours MSE: 0.007 Seyb et al. MSE: 0.321 Fig. 1. GPIS is a probabilistic representation of 3D shapes, bridging the gap between microfacets, participating media and measurement uncertainties. Despite its usefulness, it has been historically challenging to render. Our method accelerates computing the ensemble averaged light transport by orders of magnitude compared to Seyb et al. [2024], by adaptively tracing the Gaussian process and drawing values using an online sampler. The figure renders a bunny-shaped Gaussian field with our method and Seyb et al. [2024] at equal time (7.5 minutes).

Gaussian Process Implicit Surfaces (GPIS) represent geometry as a distribution over implicit functions. Modeling an object's appearance as the expected rendering of a GPIS yields a unified framework that captures diverse light-transport effects including microfacet-like reflections and volumetric scattering. Despite this generality, computing GPIS-ray intersections requires sampling conditional multivariate Gaussian distributions along each ray and remains prohibitively expensive. We introduce an online sampling algorithm that draws these distributions incrementally, and an adaptive marching scheme that takes large steps where the surface is provably absent, minimizing the probability of missed intersections. Together, these ideas reduce rendering MSE by up to 46× at equal time compared to existing methods.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

lune papers fulltext fe81fb7f-eae4-4161-a788-0cd3f35e3fb2

它引用的顶会 Paper3

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖