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ICDE2024顶会

Faster Depth-First Subgraph Matching on GPUs

Lyuheng Yuan, Da Yan, Jiao Han, Akhlaque Ahmad, Yang Zhou, Zhe Jiang

2024年份
11被引次数
7顶会引用

摘要

Subgraph search problems such as maximal clique enumeration and subgraph matching generate a search-space tree which is traversed in depth-first manner by serial backtracking algorithms that are recursive. Since Jenkins et al. reported the backtracking paradigm to be sub-optimal for GPU acceleration, breadth-first traversal of the search-space tree is widely adopted by GPU algorithms. However, they produce a lot of intermediate subgraphs that exhaust the GPU device memory. Recent works revive the depth-first backtracking paradigm for GPU acceleration, where each warp is a basic processing unit with its own stack in device memory for subgraph backtracking. However, they adopt complicated methods for load balancing that incur a lot of overheads. They also use hardcoded fixed space for stacks that is determined ad-hoc and may lead to inaccuracy when the allocated space is insufficient. In this paper, we use subgraph matching as a case study to propose novel depth-first GPU solutions to address the above problems. Our approach, called T-DFS, decomposes computation into independent tasks that process search-space subtrees, which are managed by an efficient lock-free circular task queue. Tasks are distributed to different warps for parallel processing, and a novel timeout mechanism is used to eliminate straggler tasks to ensure load balancing. We also support flexible and fine-grained dynamic memory allocation for stack spaces to avoid the stack space allocation pitfalls of existing works. Extensive experiments on real graphs show that T-DFS significantly outperforms existing depth-first GPU solutions for the subgraph matching application.

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