Investigating the Impact of Customized Avatars and the Proteus Effect during Physical Exercise in Virtual Reality
Martin Kocur, Melanie Kloss, Christoph Schaufler, Valentin Schwind, Niels Henze
摘要
Virtual reality (VR) allows to embody avatars. Coined the Proteus effect, an avatar’s visual appearance can influence users’ behavior and perception. Recent work suggests that athletic avatars decrease perceptual and physiological responses during VR exercise. However, such effects can fail to occur when users do not experience avatar ownership and identification. While customized avatars increase body ownership and identification, it is unclear whether they improve the Proteus effect. We conducted a study with 24 participants to determine the effects of athletic and non-athletic avatars that were either customized or randomly assigned. We developed a customization editor to allow creating customized avatars. We found that customized avatars reduced perceived exertion. We also found that athletic avatars decreased heart rate while holding weights, however, only when being customized. Results indicate that customized avatars can positively influence users during physical exertion. We discuss the utilization of avatar customization in VR exercise systems.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
相关 Paper
- Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual RealityMartin Kocur, Florian Habler, Valentin Schwind, Pawel W. Wozniak 等CHI 2021 · 被引用 73 次
- The Impact of Avatar and Environment Congruence on Plausibility, Embodiment, Presence, and the Proteus Effect in Virtual RealityDavid Mal, Erik Wolf, Nina Döllinger, Carolin Wienrich 等IEEE VR 2023 · 被引用 57 次
- I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in ARRiku Otono, Adélaïde Genay, Monica Perusquía-Hernández, Naoya Isoyama 等IEEE VR 2023 · 被引用 12 次
- Me vs. Super(wo)man: Effects of Customization and Identification in a VR ExergameJordan Koulouris, Zoe Jeffery, James Best, Eamonn O'Neill 等CHI 2020 · 被引用 78 次
- Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking TaskSebastian Oberdörfer, Sandra Birnstiel, Marc Erich LatoschikIEEE VR 2024 · 被引用 1 次
