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SIGMOD2026顶会

Constrained Shortest Path Finding on Terrain Surfaces

Victor Junqiu Wei, Min Xie, Weicheng Wang

2026年份

摘要

With the advancement of geo-positioning technologies, the terrain surface has become more and more popular and has drawn a lot of attention from academia and industry. In this paper, we propose a fundamental problem, namely C onstrained Shortest P ath Finding on T errain S urfaces (CPTS). Given a source point s , a destination point t , and a set P of point-of-interests on the terrain surface, the goal is to find the shortest s - t path passing through all points in P on the terrain surface. This problem finds a plethora of applications in map services, military vehicle path planning, scientific studies, etc. We prove that CPTS is an NP-hard problem. Due to its hardness, we then develop an approximation algorithm for the problem. Let N and k denote the number of vertices on the terrain surface and the number of points in P , respectively. The running time and space overhead of our algorithm are O ( k-N log 2 N over ∈ 2β ) and O ( k over ∈ 2β ), where ∈ is a real-valued user-specified parameter in the range of [0,1] and β is a small constant in the range of [1.5, 2]. The approximation ratio of our algorithm is 2 ⋅ (1+∈). Our theoretical analysis and empirical study both demonstrate that our algorithm significantly outperforms all baselines in terms of running time and space overhead, with a nearly identical or better approximation ratio.

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