Efficient neural supersampling on a novel gaming dataset
Antoine Mercier, Ruan Erasmus, Yashesh Savani, Manik Dhingra, Fatih Porikli, Guillaume Berger
摘要
Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a novel neural algorithm for super-sampling rendered content that is 4× more efficient than existing methods while maintaining the same level of accuracy. Additionally, we introduce a new dataset which provides auxiliary modalities such as motion vectors and depth generated using graphics rendering features like viewport jittering and mipmap biasing at different resolutions. We believe that this dataset fills a gap in the current dataset landscape and can serve as a valuable resource to help measure progress in the field and advance the state-of-the-art in super-resolution techniques for gaming content.
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引用它的顶会 Paper2
- ReFrame: Layer Caching for Accelerated Inference in Real-Time RenderingLufei Liu, Tor M. AamodtICML 2025
- Neural Super-Resolution for Real-Time Rendering with Radiance DemodulationJia Li, Ziling Chen, Xiaolong Wu, Lu Wang 等CVPR 2024
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- TDAN: Temporally-Deformable Alignment Network for Video Super-ResolutionYapeng Tian, Yulun Zhang, Yun Fu, Chenliang XuCVPR 2020
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