RayDF: Neural Ray-surface Distance Fields with Multi-view Consistency
Zhuoman Liu, Bo Yang, Yan Luximon, Ajay Kumar, Jinxi Li
摘要
In this paper, we study the problem of continuous 3D shape representations. The majority of existing successful methods are coordinate-based implicit neural representations. However, they are inefficient to render novel views or recover explicit surface points. A few works start to formulate 3D shapes as ray-based neural functions, but the learned structures are inferior due to the lack of multi-view geometry consistency. To tackle these challenges, we propose a new framework called RayDF. It consists of three major components: 1) the simple ray-surface distance field, 2) the novel dual-ray visibility classifier, and 3) a multi-view consistency optimization module to drive the learned ray-surface distances to be multi-view geometry consistent. We extensively evaluate our method on three public datasets, demonstrating remarkable performance in 3D surface point reconstruction on both synthetic and challenging real-world 3D scenes, clearly surpassing existing coordinate-based and ray-based baselines. Most notably, our method achieves a 1000× faster speed than coordinate-based methods to render an 800 × 800 depth image, showing the superiority of our method for 3D shape representation. Our code and data are available at https://github.com/vLAR-group/RayDF * Corresponding Author 37th Conference on Neural Information Processing Systems (NeurIPS 2023).
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引用它的顶会 Paper4
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- View-on-Graph: Zero-Shot 3D Visual Grounding via Vision-Language Reasoning on Scene GraphsYuanyuan Liu, Haiyang Mei, Dongyang Zhan, Jiayue Zhao 等AAAI 2026 · 被引用 1 次
- Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene SimulationZhuoman Liu, Weicai Ye, Yan Luximon, Pengfei Wan 等CVPR 2025
- SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual GroundingRong Li, Shijie Li, Lingdong Kong, Xulei Yang 等CVPR 2025
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