Lune

AAAI2021顶会

Graph Game Embedding

Xiaobin Hong, Tong Zhang, Zhen Cui, Yuge Huang, Pengcheng Shen, Shaoxin Li, Jian Yang

2021年份
7被引次数
2顶会引用

摘要

Graph embedding aims to encode nodes/edges into low-dimensional continuous features, and has become a crucial tool for graph analysis including graph/node classification, link prediction, etc. In this paper we propose a novel graph learning framework, named graph game embedding, to learn discriminative node representation as well as encode graph structures. Inspired by the spirit of game learning, node embedding is converted to the selection/searching process of player strategies, where each node corresponds to one player and each edge corresponds to the interaction of two players. Then, a utility function, which theoretically satisfies the Nash Equilibrium, is defined to measure the benefit/loss of players during graph evolution. Furthermore, a collaboration and competition mechanism is introduced to increase the discriminant learning ability. Under this graph game embedding framework, considering different interaction manners of nodes, we propose two specific models, named paired game embedding for paired nodes and group game embedding for group interaction. Comparing with existing graph embedding methods, our algorithm possesses two advantages: (1) the designed utility function ensures the stable graph evolution with theoretical convergence and Nash Equilibrium satisfaction; (2) the introduced collaboration and competition mechanism endows the graph game embedding framework with discriminative feature leaning ability by guiding each node to learn an optimal strategy distinguished from others. We test the proposed method on three public datasets about citation networks, and the experimental results verify the effectiveness of our method.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper2

问问它们各自怎么用它

它引用的顶会 Paper3

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖