MagicFight: Personalized Martial Arts Combat Video Generation
Jiancheng Huang, Mingfu Yan, Songyan Chen, Yi Huang, Shifeng Chen
摘要
Amid the surge in generic text-to-video generation, the field of personalized human video generation has witnessed notable advancements, primarily concentrated on single-person scenarios. However, to our knowledge, the domain of two-person interactions, particularly in the context of martial arts combat, remains uncharted. We identify a significant gap: existing models for single-person dancing generation prove insufficient for capturing the subtleties and complexities of two engaged fighters, resulting in challenges such as identity confusion, anomalous limbs, and action mismatches. To address this, we introduce a pioneering new task, Personalized Martial Arts Combat Video Generation. Our approach, MagicFight, is specifically crafted to overcome these hurdles. Given this pioneering task, we face a lack of appropriate datasets. Thus, we generate a bespoke dataset using the game physics engine Unity, meticulously crafting a multitude of 3D characters, martial arts moves, and scenes designed to represent the diversity of combat. MagicFight refines and adapts existing models and strategies to generate high-fidelity two-person combat videos that maintain individual identities and ensure seamless, coherent action sequences, thereby laying the groundwork for future innovations in the realm of interactive video content creation.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper9
- FutureSightDrive: Thinking Visually with Spatio-Temporal CoT for Autonomous DrivingShuang Zeng, Xinyuan Chang, Mengwei Xie, Xinran Liu 等NeurIPS 2025 · 被引用 228 次
- Freehand Sketch Generation from Mechanical ComponentsZhichao Liao, Fengyuan Piao, Di Huang, Xinghui Li 等ACM MM 2024 · 被引用 12 次
- SceneDecorator: Towards Scene-Oriented Story Generation with Scene Planning and Scene ConsistencyQuanjian Song, Donghao Zhou, Jingyu Lin, Fei Shen 等NeurIPS 2025 · 被引用 9 次
- OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video GenerationDonghao Zhou, Guisheng Liu, Hao Yang, Jiatong Li 等ICML 2026 · 被引用 3 次
- GameGen-X: Interactive Open-world Game Video GenerationHaoxuan Che, Xuanhua He, Quande Liu, Cheng Jin 等ICLR 2025 · 被引用 2 次
它引用的顶会 Paper32
- Learning Transferable Visual Models From Natural Language SupervisionAlec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh 等ICML 2021 · 被引用 47,906 次
- Denoising Diffusion Probabilistic ModelsJonathan Ho, Ajay Jain, Pieter AbbeelNeurIPS 2020 · 被引用 35,902 次
- High-Resolution Image Synthesis with Latent Diffusion ModelsRobin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser 等CVPR 2022 · 被引用 13,123 次
- Photorealistic Text-to-Image Diffusion Models with Deep Language UnderstandingChitwan Saharia, William Chan, Saurabh Saxena, Lala Li 等NeurIPS 2022 · 被引用 8,965 次
- Adding Conditional Control to Text-to-Image Diffusion ModelsLvmin Zhang, Anyi Rao, Maneesh AgrawalaICCV 2023 · 被引用 6,759 次
相关 Paper
- Magicid: Hybrid Preference Optimization for Id-Consistent and Dynamic-Preserved Video CustomizationHengjia Li, Lifan Jiang, Xi Xiao, Tianyang Wang 等ICCV 2025 · 被引用 2 次
- Multi-Identity Human Image Animation with Structural Video DiffusionZhenzhi Wang, Yixuan Li, Yanhong Zeng, Yuwei Guo 等ICCV 2025 · 被引用 1 次
- VideoMage: Multi-Subject and Motion Customization of Text-to-Video Diffusion ModelsChi-Pin Huang, Yen-Siang Wu, Hung-Kai Chung, Kai-Po Chang 等CVPR 2025
- HAIC: Improving Human Action Understanding and Generation with Better Captions for Multi-modal Large Language ModelsXiao Wang, Jingyun Hua, Weihong Lin, Yuanxing Zhang 等ACL 2025 · 被引用 1 次
- MotionCharacter: Fine-Grained Motion Controllable Human Video GenerationHaopeng Fang, Di Qiu, Binjie Mao, He TangAAAI 2026
