Lune

ICLR2022顶会

Domain Adversarial Training: A Game Perspective

David Acuna, Marc T. Law, Guojun Zhang, Sanja Fidler

2022年份
11被引次数
4顶会引用

摘要

The dominant line of work in domain adaptation has focused on learning invariant representations using domain-adversarial training. In this paper, we interpret this approach from a game theoretical perspective. Defining optimal solutions in domain-adversarial training as local Nash equilibria, we show that gradient descent in domain-adversarial training can violate the asymptotic convergence guarantees of the optimizer, oftentimes hindering the transfer performance. Our analysis leads us to replace gradient descent with high-order ODE solvers (i.e., Runge-Kutta), for which we derive asymptotic convergence guarantees. This family of optimizers is significantly more stable and allows more aggressive learning rates, leading to high performance gains when used as a drop-in replacement over standard optimizers. Our experiments show that in conjunction with state-of-the-art domain-adversarial methods, we achieve up to 3.5% improvement with less than half of training iterations. Our optimizers are easy to implement, free of additional parameters, and can be plugged into any domain-adversarial framework.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper4

问问它们各自怎么用它

它引用的顶会 Paper7

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖