VINECS: Video-based Neural Character Skinning
Zhouyingcheng Liao, Vladislav Golyanik, Marc Habermann, Christian Theobalt
摘要
Rigging and skinning clothed human avatars is a challenging task and traditionally requires a lot of manual work and expertise. Recent methods addressing it either generalize across different characters or focus on capturing the dynamics of a single character observed under different pose configurations. However, the former methods typically predict solely static skinning weights, which perform poorly for highly articulated poses, and the latter ones either require dense 3D character scans in different poses or cannot generate an explicit mesh with vertex correspondence over time. To address these challenges, we propose a fully automated approach for creating a fully rigged character with pose-dependent skinning weights, which can be solely learned from multi-view video. Therefore, we first acquire a rigged template, which is then statically skinned. Next, a coordinate-based MLP learns a skinning weights field parameterized over the position in a canonical pose space and the respective pose. Moreover, we introduce our pose-and view-dependent appearance field allowing us to differentiably render and supervise the posed mesh using multi-view imagery. We show that our approach outperforms state-ofthe-art while not relying on dense 4D scans. More details can be found on our project page 1 . 1 https : / / people . mpi -inf . mpg . de / ˜mhaberma / projects/2023-Vinecs
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引用它的顶会 Paper3
- Anymate: A Dataset and Baselines for Learning 3D Object RiggingYufan Deng, Yuhao Zhang, Chen Geng, Shangzhe Wu 等SIGGRAPH 2025 · 被引用 5 次
- HRAvatar: High-Quality and Relightable Gaussian Head AvatarDongbin Zhang, Yunfei Liu, Lijian Lin, Ye Zhu 等CVPR 2025
- Secondary Motion-Aware 3D Clothed Gaussian Avatars from Monocular VideosSeungeun Lee, Seungjun Moon, Hah Min Lew, Ji-Su Kang 等ICLR 2026
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- RigNet: neural rigging for articulated charactersZhan Xu, Yang Zhou, Evangelos Kalogerakis, Chris Landreth 等SIGGRAPH 2020 · 被引用 127 次
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