Neural Atlas Graphs for Dynamic Scene Decomposition and Editing
Jan Philipp Schneider, Pratik Singh Bisht, Ilya Chugunov, Andreas Kolb, Michael Moeller, Felix Heide
摘要
Learning editable high-resolution scene representations for dynamic scenes is an open problem with applications across the domains from autonomous driving to creative editing - the most successful approaches today make a trade-off between editability and supporting scene complexity: neural atlases represent dynamic scenes as two deforming image layers, foreground and background, which are editable in 2D, but break down when multiple objects occlude and interact. In contrast, scene graph models make use of annotated data such as masks and bounding boxes from autonomous-driving datasets to capture complex 3D spatial relationships, but their implicit volumetric node representations are challenging to edit view-consistently. We propose Neural Atlas Graphs (NAGs), a hybrid high-resolution scene representation, where every graph node is a view-dependent neural atlas, facilitating both 2D appearance editing and 3D ordering and positioning of scene elements. Fit at test-time, NAGs achieve state-of-the-art quantitative results on the Waymo Open Dataset - by 5 dB PSNR increase compared to existing methods - and make environmental editing possible in high resolution and visual quality - creating counterfactual driving scenarios with new backgrounds and edited vehicle appearance. We find that the method also generalizes beyond driving scenes and compares favorably - by more than 7 dB in PSNR - to recent matting and video editing baselines on the DAVIS video dataset with a diverse set of human and animal-centric scenes. Project Page: https://princeton-computational-imaging.github.io/nag/
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper29
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Depth Anything V2Lihe Yang, Bingyi Kang, Zilong Huang, Zhen Zhao 等NeurIPS 2024 · 被引用 2,305 次
- Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等ICCV 2023 · 被引用 799 次
- Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular VideoEdgar Tretschk, Ayush Tewari, Vladislav Golyanik, Michael Zollhöfer 等ICCV 2021 · 被引用 617 次
相关 Paper
- Neural Scene Graphs for Dynamic ScenesJulian Ost, Fahim Mannan, Nils Thuerey, Julian Knodt 等CVPR 2021
- Neural scene graph renderingJonathan Granskog, Till N. Schnabel, Fabrice Rousselle, Jan NovákSIGGRAPH 2021 · 被引用 13 次
- DriveEditor: A Unified 3D Information-Guided Framework for Controllable Object Editing in Driving ScenesYiyuan Liang, Zhiying Yan, Liqun Chen, Jiahuan Zhou 等AAAI 2025 · 被引用 16 次
- SceneDirector: Bridging Explicit Geometry and Generative Priors for Unified Driving Scene EditingYiyuan Liang, Zhiying Yan, Tao Zhang, Shangke Liu 等ICML 2026
- Dynamic 3D Gaussian Fields for Urban AreasTobias Fischer, Jonas Kulhanek, Samuel Rota Bulò, Lorenzo Porzi 等NeurIPS 2024 · 被引用 52 次
