Lune

CHI2026顶会

Introducing Blockchains at School Without Computers: Hands-On Sense-Making for Young Learners

Maria Angela Pellegrino, Lorenzo Guasti

2026年份
1被引次数

摘要

Blockchain technologies are increasingly embedded in everyday digital experiences, yet their underlying mechanisms remain opaque to young learners. We present Blockchain@School, an unplugged board-game-based toolkit designed to make concepts such as distributed consensus, immutability, and cryptographic security tangible via collaborative play. Developed through an iterative design process with educators, Blockchain@School combines physical blocks and cards with a lightweight web application for real-time validation. We evaluated the toolkit in a series of 90-minute workshops with more than 300 primary and middle school learners (ages 9–13), using pre/post questionnaires, structured observations, and teacher feedback. Findings indicate significant improvements in learners’ understanding of blockchain principles, alongside high engagement and effective collaboration. Teachers reported that the activities can be easily integrated into existing curricula and replicated in autonomy. Our work demonstrates how unplugged, game-based learning can lower entry barriers to emerging technologies, foster digital citizenship, and support scalable approaches to teaching complex computational ideas in K–12 education.

问问这篇 Paper

问问你的智能体。

Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。

可以从这些问题问起

智能体调用

Lunesearch_papers

在 Lune 里问

免费开始,无需绑卡

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖