Making Concurrency Functional
Glynn Winskel
摘要
The article bridges between two major paradigms in computation, the functional, at basis computation from input to output, and the interactive, where computation reacts to its environment while underway. Central to any compositional theory of interaction is the dichotomy between a system and its environment. Concurrent games and strategies address the dichotomy in fine detail, very locally, in a distributed fashion, through distinctions between Player moves (events of the system) and Opponent moves (those of the environment). A functional approach has to handle the dichotomy more ingeniously, via its blunter distinction between input and output. This has led to a variety of functional approaches, specialised to particular interactive demands. Through concurrent games we can see what separates and connects the differing paradigms, and show how:
• to lift functions to strategies; how to turn functional dependency to causal dependency and so exploit functional techniques.
• several approaches of functional programming and logic arise naturally as full subcategories of concurrent games, including stable domain theory; nondeterministic dataflow; geometry of interaction; the dialectica interpretation; lenses and optics, and their extensions to containers in dependent lenses and optics.
• the enrichments of strategies (e.g. to probabilistic, quantum or real-number computation) specialise to the functional cases.
1 A core language for concurrent strategies derives from the mathematical structure, although we shall only glimpse it here in Section IV-G: it is higherorder and an interesting hybrid of dataflow, c f. T ensorFlow [ 4], concurrent process calculi, cf. CSP, CCS and Session Types
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